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1. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It's more than a slight difference by the numbers: Caldari/Gallente Ehp comes out to 330, and Amarr Ehp is 360 base. So the Amarr get 30 more hp, THIRTY. For this 30 hp, their speed is 4% slower than Caldari/Gallente, AN...
- by padraic darby - at 2013.08.22 11:54:00
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2. Corp discounts and other benefits of being in a Player Corp! - in Feedback/Requests [original thread]
DeathwindRising wrote: "So we had a massive thread about corp tax a while ago (https://forums.dust514.com/default.aspx?g=posts&t=67713). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was qui...
- by padraic darby - at 2013.08.22 00:06:00
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3. The SOLUTION to the murder taxi problem - in Feedback/Requests [original thread]
cedz636 wrote: I know i'm not the first person to suggest this solution, but I honestly feel it'll not exactly keep people from running murder taxis, but it will at least cut down on it drastically. Get rid of the free LAV. Simple. No other veh...
- by padraic darby - at 2013.07.28 02:39:00
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4. We need more planets. - in Feedback/Requests [original thread]
N1ck Comeau wrote: So i'm writing this thread not in the interest of the corp i'm in, but for the little corps so to say. Currently we do not have much land for PC battles, this makes it so really the best of the best owns everything. Like eon...
- by padraic darby - at 2013.07.27 03:46:00
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5. (BUG) Null Cannon hit detection - in Feedback/Requests [original thread]
Burntface man112 wrote: There is a serious problem where the Null Cannon will absorb shots taken from people outside the objectives while those inside will receive no damage. I will be firing at someone point blank from outside the null cannon ...
- by padraic darby - at 2013.07.24 21:58:00
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6. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I agree. it should replace the current scout bonus. Even if it means lowering the base radar signature of scouts to compensate. This suit is in a pretty bad place at the moment. It could use a buff to its HP potential b...
- by padraic darby - at 2013.07.20 02:45:00
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7. DYNAMIC SNOW MAPS. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Krom Ganesh wrote: ALPHA DECRIPTER wrote: Funkmaster Whale wrote: It would be nice, but CCP is already on a pretty tight CPU/memory budget so any extra weather effects would only exacerbate performance issues. I'...
- by padraic darby - at 2013.07.13 01:02:00
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8. Power vs. versatility - in Feedback/Requests [original thread]
Lynn Beck wrote: "Wahh i can't kill proto with militia gear" Fyi all you need to do is run and shoot, giving militia gear thestrength of a proto would once again bring out guys running 25/0 with MILITIA proto gear should help but the players...
- by padraic darby - at 2013.07.11 01:26:00
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9. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Agartha Gaiatribe wrote: Hello, this might be a one in a million shot but I'll take it. CCP GIVE 3x sp week for every week of 1.3 it will reward those loyal and get new players to boost their sp fast. What-do-ya-say? ...
- by padraic darby - at 2013.07.11 01:24:00
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10. BRING OLD CORP BATTLES BACK - in Feedback/Requests [original thread]
God Anpu TheImmortal wrote: YOU GUYS PLEASE BRING BACK THE OLD CORP BATTLES SO WE CAN WHOOP THOSE CORPS WHO THINK AND TALK ALL THAT SMACK agread they are much cheaper than pc too
- by padraic darby - at 2013.07.11 01:20:00
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11. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
Seymor Krelborn wrote: RINON114 wrote: I don't MCC farm, and I don't see how it's such a big problem unless three or four members of your team are doing it. I understand that it lowers the perceived value of SP or ISK gained by those who par...
- by padraic darby - at 2013.07.09 11:58:00
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12. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I once got a phone call, so I sat in the mcc while using the phone. I got 180 000 ISK and 11 000 SP during that match this week during the triple SP event. MCC camping needs a fix. Anyone positioned within or on top of...
- by padraic darby - at 2013.07.09 00:33:00
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13. [Request] Spawn Point randomisation / Choice - in Feedback/Requests [original thread]
A B Ablabab wrote: I play a lot of Ambush, and the rule seems to be the first team to drop a proto tank is the winner. This is less because tanks need nurfing and more because once the tank finds the spawn point the game is over. In my last ...
- by padraic darby - at 2013.07.06 17:25:00
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14. new weapon - in Feedback/Requests [original thread]
Meeko Fent wrote: A flux proxi. Nice. But keep it in the equipment. an explosive proxi whould be more usefull because any one who put remote explosives on objectives now it will one hit kill any infantry player
- by padraic darby - at 2013.07.06 17:20:00
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15. a way to ballance infantry shield and armor - in Feedback/Requests [original thread]
make armor have a stamina penelty and make shields increase scan profile so a caldari logi who filled all his/her high slots with complex shield extenders will stick out like a sore thumb when you get within 100 meters of him/her and if sombody...
- by padraic darby - at 2013.07.06 17:17:00
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16. new weapon - in Feedback/Requests [original thread]
DoomLead wrote: anti personal proximity mine that does shield damage only like a flux grenade also all explosives should be in the grenade slot just about every other game has claymors why not add them to dust ccp
- by padraic darby - at 2013.07.06 17:06:00
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17. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
ZDub 303 wrote: We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit. av nades in cromosome were OP. they out damaged prototype swarms and forge guns. the ...
- by padraic darby - at 2013.06.30 17:28:00
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18. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Quote: in this case it should have less range (although i dnt care how much or little range the AR has as long as the HMG and everything else can keep up) because plasma should never have more range than a projectile. nonetheless, the HMG sho...
- by padraic darby - at 2013.06.22 15:38:00
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19. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Benari Kalidima wrote: D legendary hero wrote: Benari Kalidima wrote: D legendary hero wrote: Arkena Wyrnspire wrote: This would makes heavies ludicrously overpowered. no it would make them the counter to ARs. which it is supp...
- by padraic darby - at 2013.06.22 15:34:00
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20. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: If you played chromosome you'd have noticed a pretty level playing field where you where as likely too see an assault rifle as you where a shotgun or a Laser Rifle i the kill feed. Now every game has the assault rifle on th...
- by padraic darby - at 2013.06.21 14:00:00
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